Configurator overview
The configurator turns a project into a configurable product: shoppers pick variations per part, the model updates live, and every state maps to SKUs your store understands.
The building blocks
Section titled “The building blocks”| Concept | What it does |
|---|---|
| Product | One configurable product; a project can hold several. |
| Part | A configurable slot (body, legs, cushion). The first part is the product’s base. |
| Variation | One choice for a part — swaps geometry, material or both, and carries a SKU. |
| Link groups | Parts that change together — pick walnut for the body and linked parts follow, so finishes always match. |
| Visibility groups | Parts that appear/disappear together based on the shopper’s choices. |
| Rules | Sales logic as configuration: block combinations, hide options, auto-correct invalid states, and explain why an option is unavailable. |
| Per-part cameras | Each part can define its own camera framing — selecting the part eases the view to it. |
Assembly
Section titled “Assembly”Multi-part products load their parts in parallel and reveal them together — shoppers never watch a product build up piece by piece. Part placement comes from each model’s exported coordinate frame (see Preparing models).
Validation before publishing
Section titled “Validation before publishing”The Setup Check lints your configuration — unreferenced variations, empty parts, conflicting rules — and can auto-fill the gaps it finds, so broken states never reach shoppers.
Section guides
Section titled “Section guides”Detailed guides for each topic are being written in the order below:
- Products, parts & variations
- The base part and assembly
- Link groups — shared finishes
- Visibility groups — coupled visibility
- The rules engine
- Per-part cameras & opening views
- SKU & price fields
- Picker modes & panel presentation
- Setup Check
The engine behind all of this is live today — this documentation section is catching up to it.
