Core concepts
Five nouns explain the whole platform:
Workspace└── Project ├── Models (the 3D files you upload) ├── Scenes (camera, lighting, materials, annotations) └── Products (configurator structure) └── Parts (what the shopper picks: body, legs, cushion…) └── Variations (the choices per part: walnut, oak, chrome…)Workspace
Section titled “Workspace”The account container: team members, roles, subscription plan and workspace-level settings such as the embed domain allowlist. One organization typically uses one workspace; agencies use one per client.
Project
Section titled “Project”One sellable product experience — the unit you publish, share and embed. A project holds models, scene setups and (optionally) a configurator.
A 3D file you upload (GLB/GLTF). The platform optimizes every upload automatically for web and AR delivery — compression, texture encoding and AR format derivatives happen without your involvement. See Preparing models.
Product, part, variation
Section titled “Product, part, variation”The configurator structure on top of your models:
- A product is what the shopper configures (a project can hold several).
- A part is one configurable slot: body, legs, cushion.
- A variation is one choice for that part: walnut, oak, chrome. A variation can swap geometry, material, or both, and carries the SKU your store receives.
Relationships between parts — “these two finishes always match”, “this leg only exists for the wide body” — are expressed with link groups, visibility groups and rules. See the Configurator section.
Unpublished vs. published
Section titled “Unpublished vs. published”A project is unpublished until you publish it, and only published projects are publicly reachable — share links, QR codes and embeds are all closed until then. Owners can preview an unpublished project with a signed preview token.
Publishing is a switch rather than a snapshot: once a project is live, share links, QR codes and embeds serve the work as you save it. Unpublish first if you need to rework something visible.
