Skip to content

Core concepts

Five nouns explain the whole platform:

Workspace
└── Project
├── Models (the 3D files you upload)
├── Scenes (camera, lighting, materials, annotations)
└── Products (configurator structure)
└── Parts (what the shopper picks: body, legs, cushion…)
└── Variations (the choices per part: walnut, oak, chrome…)

The account container: team members, roles, subscription plan and workspace-level settings such as the embed domain allowlist. One organization typically uses one workspace; agencies use one per client.

One sellable product experience — the unit you publish, share and embed. A project holds models, scene setups and (optionally) a configurator.

A 3D file you upload (GLB/GLTF). The platform optimizes every upload automatically for web and AR delivery — compression, texture encoding and AR format derivatives happen without your involvement. See Preparing models.

The configurator structure on top of your models:

  • A product is what the shopper configures (a project can hold several).
  • A part is one configurable slot: body, legs, cushion.
  • A variation is one choice for that part: walnut, oak, chrome. A variation can swap geometry, material, or both, and carries the SKU your store receives.

Relationships between parts — “these two finishes always match”, “this leg only exists for the wide body” — are expressed with link groups, visibility groups and rules. See the Configurator section.

Everything you edit is a draft until you publish. Only published projects are publicly reachable — share links, QR codes and embeds all serve the published state, never your work-in-progress. Owners can preview drafts with a signed preview token.