AR overview
Every published project is AR-ready automatically — the platform generates the device formats at upload time, and AR opens straight from the browser. No app installs.
Per device
Section titled “Per device”| Device | Technology | Format |
|---|---|---|
| iPhone / iPad | iOS Quick Look | USDZ |
| Android | Scene Viewer | GLB |
| WebXR browsers | WebXR session | — |
Configured products in AR
Section titled “Configured products in AR”A multi-part configuration ships to AR as one merged model matching the shopper’s exact selection. Merges are generated server-side per selection and cached, so repeat views are instant.
Entry points
Section titled “Entry points”- The AR button in the viewer and built-in panel.
- Short links & QR codes — the launcher takes phones straight into AR.
- Your own button via the SDK’s
enterAR(): Localization & AR. - Desktop QR handoff —
getQr()gives a “scan to view in AR” code that carries the current configuration to the phone.
Real-world size
Section titled “Real-world size”AR renders at true scale — model in meters at real size (Preparing models) and the sofa in the shopper’s living room is exactly as wide as the real one.
Section guides
Section titled “Section guides”Being written: AR quality tips · troubleshooting device quirks · plan gating.
