Views & cameras
The Views tab holds every camera concern: the live working camera, framing tools, and the named views the rest of the platform reuses.
The working camera
Section titled “The working camera”Adjust the live camera and its optics directly: field of view (FOV), clipping, transform and framing tools. Quick presets jump to standard product angles — Front, Side, Top, Detail, Environment — handy starting points before fine-tuning.
Saved views
Section titled “Saved views”Saved views are named cameras. Frame the shot, then Create from current view and name it. They exist so that opening-view selection, repeatable camera shots and editor preview state don’t compete inside one mixed panel — each concern picks from the same named list:
- The opening view is chosen from saved views.
- Studio output renders saved views as repeatable product shots — see Studio output.
- Editor preview entry can use one, so you always come back to a deliberate frame.
Scene baseline vs. opening view
Section titled “Scene baseline vs. opening view”Two distinct anchors, kept separate on purpose:
- Scene baseline — the scene’s reset point. “Reset camera” (in the editor and in the published viewer) returns here.
- Opening view — how the scene first arrives for a visitor. Choose a saved view and Set as opening view.
The arrival can be staged: an opening start view and end view with a chosen transition and style make the first impression a designed move rather than a static cut. Configurator products add per-part cameras on top — see Configurator cameras.
