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Animations & triggers

Togenar plays the animation clips baked into your models (glTF animations authored in Blender or your DCC tool) — the platform triggers and controls them; it doesn’t author keyframes.

Export your GLB with its animation clips included. Preview the model in the editor and the clips become available to bind — a model without clips simply shows no animation.

  • Annotation select — bind a clip to an annotation; tapping its marker plays it (Animation on select). Tap the hinge hotspot, the door opens. See Annotations.
  • Playback style options such as play once keep product mechanisms honest — a drawer should open once, not loop like a screensaver.

Editor and published viewer behave the same

Section titled “Editor and published viewer behave the same”

The same animation controller drives the editor preview and the public viewer, so what you test while authoring is exactly what shoppers get. Marker interaction is click-safe: dragging to orbit across a marker doesn’t accidentally fire its animation — only a real click/tap triggers.

  • Keep clips short and purposeful (open/close, extend/retract). They demonstrate function; they aren’t ambient decoration.
  • Name clips clearly in your DCC tool — that’s the name you’ll bind by.
  • Test on a phone: touch targets are smaller and the tap-vs-orbit distinction matters more there.