AR overview
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Every published project is AR-ready automatically — the platform generates the device formats at upload time, and AR opens straight from the browser. No app installs.
Per device
Section titled “Per device”| Device | Technology | Format |
|---|---|---|
| iPhone / iPad | iOS Quick Look | USDZ |
| Android | Scene Viewer | GLB |
| WebXR browsers | WebXR session | — |
Configured products in AR
Section titled “Configured products in AR”A multi-part configuration ships to AR as one merged model matching the shopper’s exact selection. Merges are generated server-side per selection and cached, so repeat views are instant.
Entry points
Section titled “Entry points”- The AR button in the viewer and built-in panel.
- Short links & QR codes — the launcher takes phones straight into AR.
- Your own button via the SDK’s
enterAR(): Localization & AR. - Desktop QR handoff —
getQr()gives a “scan to view in AR” code that carries the current configuration to the phone.
Real-world size
Section titled “Real-world size”AR renders at true scale — model in meters at real size (Preparing models) and the sofa in the shopper’s living room is exactly as wide as the real one.
Section guides
Section titled “Section guides”- WebAR settings & the launcher — entry configuration, entitlement, pre-launch checklist
