Annotations & hotspots
Bu içerik henüz dilinizde mevcut değil.
Annotations pin points of interest to the model: a stitching detail, a mechanism, a material callout. In the published viewer they render as hotspot markers shoppers can tap.
Creating and placing
Section titled “Creating and placing”Add annotation creates a marker; place it on the model and give it its content. Need to move one later? Start hotspot position change and click the new spot — placement is always explicit, so you can’t drag a marker by accident while orbiting.
Focus behaviour — camera moves, model doesn’t
Section titled “Focus behaviour — camera moves, model doesn’t”Selecting an annotation flies the camera to frame that detail. Deliberately, it never rotates or moves the model itself: the product stays physically still and the viewer travels around it, keeping spatial orientation intact — especially important in configurators where the model’s pose carries meaning.
Animation on select
Section titled “Animation on select”An annotation can bind an animation clip — selecting the marker plays it (Animation on select). This turns hotspots into interactive demonstrations: tap the hinge marker, the door opens. Requires a model with animation clips — see Animations.
In the configurator
Section titled “In the configurator”Annotations follow an adaptive policy in multi-part products: when only the base part is annotated, its annotations serve the whole assembly; when other parts carry their own, each part shows its own set as parts swap. Authoring stays the same either way.
