Core concepts
Bu içerik henüz dilinizde mevcut değil.
Five nouns explain the whole platform:
Workspace└── Project ├── Models (the 3D files you upload) ├── Scenes (camera, lighting, materials, annotations) └── Products (configurator structure) └── Parts (what the shopper picks: body, legs, cushion…) └── Variations (the choices per part: walnut, oak, chrome…)Workspace
Section titled “Workspace”The account container: team members, roles, subscription plan and workspace-level settings such as the embed domain allowlist. One organization typically uses one workspace; agencies use one per client.
Project
Section titled “Project”One sellable product experience — the unit you publish, share and embed. A project holds models, scene setups and (optionally) a configurator.
A 3D file you upload (GLB/GLTF). The platform optimizes every upload automatically for web and AR delivery — compression, texture encoding and AR format derivatives happen without your involvement. See Preparing models.
Product, part, variation
Section titled “Product, part, variation”The configurator structure on top of your models:
- A product is what the shopper configures (a project can hold several).
- A part is one configurable slot: body, legs, cushion.
- A variation is one choice for that part: walnut, oak, chrome. A variation can swap geometry, material, or both, and carries the SKU your store receives.
Relationships between parts — “these two finishes always match”, “this leg only exists for the wide body” — are expressed with link groups, visibility groups and rules. See the Configurator section.
Draft vs. published
Section titled “Draft vs. published”Everything you edit is a draft until you publish. Only published projects are publicly reachable — share links, QR codes and embeds all serve the published state, never your work-in-progress. Owners can preview drafts with a signed preview token.
