Scene editor overview
Bu içerik henüz dilinizde mevcut değil.
The scene editor controls how a product looks and feels before any configurator logic: framing, light, storytelling and imagery.
What you control
Section titled “What you control”| Area | Highlights |
|---|---|
| Views & cameras | The working camera (FOV, clipping, framing presets), named saved views, the scene baseline and the staged opening view. |
| Lighting & environment | HDR environments, named scene lights aimed with the gizmo, subtle soft-fit fills, shadow direction, tone mapping. |
| Annotations & hotspots | Points of interest with focus cameras; markers can play a bound animation on select. |
| Animations | The clips your models ship with, triggered from annotations — identical in editor and published viewer. |
| Studio output | Batch-render every saved view into a consistent product image set. |
Everything saves with the scene — the published viewer and embeds render exactly what you authored, including materials adjusted per model.
How it relates to the configurator
Section titled “How it relates to the configurator”Scene setup carries into the configurator per variation — a finish swap keeps your lighting design intact. Per-part cameras and the configurator’s own opening behaviour are configured with the product: Configurator cameras.
Section guides
Section titled “Section guides”- Views & cameras — working camera, saved views, opening view
- Lighting & environment — HDR, lights, soft fits, shadows
- Annotations & hotspots — focus cameras and repositioning
- Animations & triggers — clips, annotation binding, playback
- Studio output — saved views → product image sets
