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Lighting & environment

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Products arrive with sensible studio defaults — you only open the Lighting panel when you want a specific look.

Pick an HDR environment from the library. The environment drives image-based lighting and reflections; it is the fastest single lever for overall product mood. Tone mapping and exposure controls shape how the environment renders to screen, and a background color can back the scene independently of the lighting environment.

Add named lights to the scene and manage them in the active-lights list:

  • Aim with the gizmo — activate it to move and orient a light in 3D, exactly like transforming any object.
  • Rename lights so the list stays readable (Key, Rim, Fill…).
  • Remove deletes the light from the scene and its saved lighting setup.

Lighting setups save with the scene — what you author is what the published viewer lights with.

Soft fits are named, subtle fill spots that reach the model without flattening it — a gentle studio accent rather than a hard light. Create and select them by name (New soft fit, rename, delete), so different setups can be kept and compared. They are deliberately restrained; if you can clearly “see the spotlight”, it’s doing too much.

Configurator note: soft-fit setups carry per variation — a finish swap keeps your lighting design intact instead of resetting it.

Ground shadows track the model automatically — every model change refreshes them, no manual step. You control the shadow direction (yaw and elevation of the shadow light), or let it follow the camera so the product always shadows naturally from the viewer’s angle.