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Quick start: publish your first model

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This walkthrough takes a single 3D file to a public, AR-ready experience.

In the panel, create a project and upload a GLB file. The platform takes it from there: web-grade compression, texture optimization and AR derivatives (iOS/Android) are generated automatically — there is nothing to configure.

Open the scene editor, frame the product the way a shopper should first see it, and save the view. Lighting comes with sensible studio defaults; adjust materials, shadows and environment only if you want to. Details: Scene editor.

Publish the project. Publishing creates the public, cache-friendly state that share links, QR codes and embeds serve — your continued edits stay private drafts until you publish again. Details: Publishing & sharing.

From the project’s Share drawer:

  • Short link (…/s/{code}) — opens a device-adaptive page: interactive 3D on desktop, straight into AR on phones.
  • QR code — print-ready; scanning opens the same launcher.
  • Embed snippet — one script tag + one element for your own site. Details: Embed quick start.