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Views & cameras

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The Views tab holds every camera concern: the live working camera, framing tools, and the named views the rest of the platform reuses.

Adjust the live camera and its optics directly: field of view (FOV), clipping, transform and framing tools. Quick presets jump to standard product angles — Front, Side, Top, Detail, Environment — handy starting points before fine-tuning.

Saved views are named cameras. Frame the shot, then Create from current view and name it. They exist so that opening-view selection, repeatable camera shots and editor preview state don’t compete inside one mixed panel — each concern picks from the same named list:

  • The opening view is chosen from saved views.
  • Studio output renders saved views as repeatable product shots — see Studio output.
  • Editor preview entry can use one, so you always come back to a deliberate frame.

Two distinct anchors, kept separate on purpose:

  • Scene baseline — the scene’s reset point. “Reset camera” (in the editor and in the published viewer) returns here.
  • Opening view — how the scene first arrives for a visitor. Choose a saved view and Set as opening view.

The arrival can be staged: an opening start view and end view with a chosen transition and style make the first impression a designed move rather than a static cut. Configurator products add per-part cameras on top — see Configurator cameras.