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Scene editor overview

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The scene editor controls how a product looks and feels before any configurator logic: framing, light, storytelling and imagery.

Area Highlights
Views & cameras The opening camera and its arrival motion, zoom limits, the numeric camera pose, and the saved cameras the rest of the platform reuses.
Lighting & environment HDR environments, named scene lights aimed with the gizmo, subtle soft-fit fills, shadow direction, tone mapping.
Annotations & hotspots Points of interest with focus cameras; markers can play a bound animation on select.
Animations The clips your models ship with, triggered from annotations — identical in editor and published viewer.
Studio output Batch-render every saved view into a consistent product image set.

Everything saves with the scene — the published viewer and embeds render exactly what you authored, including materials adjusted per model. The editor header shows whether your latest change is saved.

Scene setup carries into the configurator per variation — a finish swap keeps your lighting design intact. Per-part cameras and the configurator’s own opening behaviour are configured with the product: Configurator cameras.

  1. Views & cameras — opening camera, motion, saved cameras
  2. Lighting & environment — HDR, lights, soft fits, shadows
  3. Annotations & hotspots — focus cameras and repositioning
  4. Animations & triggers — clips, annotation binding, playback
  5. Studio output — saved cameras → image sets and 360° video