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Scene editor overview

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The scene editor controls how a product looks and feels before any configurator logic: framing, light, storytelling and imagery.

Area Highlights
Views & cameras The working camera (FOV, clipping, framing presets), named saved views, the scene baseline and the staged opening view.
Lighting & environment HDR environments, named scene lights aimed with the gizmo, subtle soft-fit fills, shadow direction, tone mapping.
Annotations & hotspots Points of interest with focus cameras; markers can play a bound animation on select.
Animations The clips your models ship with, triggered from annotations — identical in editor and published viewer.
Studio output Batch-render every saved view into a consistent product image set.

Everything saves with the scene — the published viewer and embeds render exactly what you authored, including materials adjusted per model.

Scene setup carries into the configurator per variation — a finish swap keeps your lighting design intact. Per-part cameras and the configurator’s own opening behaviour are configured with the product: Configurator cameras.

  1. Views & cameras — working camera, saved views, opening view
  2. Lighting & environment — HDR, lights, soft fits, shadows
  3. Annotations & hotspots — focus cameras and repositioning
  4. Animations & triggers — clips, annotation binding, playback
  5. Studio output — saved views → product image sets