AR overview
Это содержимое пока не доступно на вашем языке.
Every published project is AR-ready automatically — the platform generates each device format on demand the first time AR needs it (then caches it permanently), and AR opens straight from the browser. No app installs, no manual conversion step.
Per device
Section titled “Per device”| Device | Technology | Format |
|---|---|---|
| iPhone / iPad | iOS Quick Look | USDZ |
| Android | Scene Viewer | GLB |
| WebXR browsers | WebXR session | — |
Configured products in AR
Section titled “Configured products in AR”A multi-part configuration ships to AR as one merged model matching the shopper’s exact selection. Merges are generated server-side per selection and cached, so repeat views are instant.
Entry points
Section titled “Entry points”- The AR button in the viewer and built-in panel.
- Short links & QR codes — the launcher takes phones straight into AR.
- Your own button via the SDK’s
enterAR(): Localization & AR. - Desktop QR handoff —
getQr()gives a “scan to view in AR” code that carries the current configuration to the phone, and — once your domain is allowlisted — the price and a route back to your product page (AR add to cart from desktop).
Real-world size
Section titled “Real-world size”AR renders at true scale — model in meters at real size (Preparing models) and the sofa in the shopper’s living room is exactly as wide as the real one. Floor products are placed with their base on the floor plane, whatever the model’s own origin is.
Section guides
Section titled “Section guides”- WebAR settings & the launcher — entry configuration, entitlement, pre-launch checklist
